Shoot for the moon. Even if you miss, you’ll land among the stars.

      My name is Vasil S. Vasilev, and I am a 3D generalist, whatever is that, with a little knowledge of programming in Python, Java and Max-script. My way through the CGI started far more behind this moment, when for the first time I've touched a magical software named "Topaz", installed on 286 CPU with co-processor for arithmetical operation. It was amazing moment because I've been surrounded by high level of technology, and I've got lucky because I've had a conversation with people able to understand all those things. Then I've got lucky once more time! I did my first wire-frame sphere in 3DS studio for DOS. Yes, amazing times for my imagination because it actually ignited me, and I've started to dream. A few lines of that list of wishes actually became true and I'll share them with you below, but now the moment has come, and I will mention names of those people without whom it will never happen.

First of all, let me to mention Nikolai Spasov whom have been always in support of myself. There you go and the Stanislav Evstatiev whom always sat down and listened my craziest ideas even and when I got out of the Moon orbit, he grounded me down and did what supposed to be done. Plamen Marinov the most rational person I've ever met in my life. Believe me he knows everything, even dimensions of the Giza's pyramid stones, I suppose any one of them...

Well, nowadays I am a wide range professional into the area of CGI went throughout a small, single man - orchestra, private office or tiny advertise agency, where were born, brave and valuable ideas, sold cheap but effective, where had been made various CGI. There were no resources for things like cameras, lenses or something... It was just a PC and me. Funny or not but these days I've heard about motion graphic design, a proper name of my activity those times but, without nowadays tons and tons, ready for usage libraries of predefined content. After that local TV channel "MSAT - TV" invited me to work for them. I was blessed. There I've got new and great skills, where I've seen for the first time what is the meaning of the word - "live" into the contexts of television. So, natural desire for developing pushed me out of my comfort zone and I did test for the international publisher of games for mobile devices - Gameloft.. The test was successful, and they have had me, or I suppose I have had them (joke) for about four very productive years of learning, creating and of course enjoying of the atmosphere you could find at a huge office full of clever, ambitious people. Continuously Crytek was the next step up of my career with valuable people there because I did games, but I thought the real respect would come if I, myself and me, could deal with the triple A titles for PC or console. Right, the destiny gives me a lesson and after a time I got back to the Gameloft but far, far abroad.

So, now, after all I am again at home, a single man - orchestra. Just a PC and me. Just a little bit more experienced (not sure actually). With slightly angled worldview - it couldn't be different and of course, not tired at all but very.. very enthusiastic about what we, together could do, if you dare to believe in me.

And yes - freedom is at the top of your own spear - but it shouldn't be a fight it must be a game! :-)

MOTION GRAPHIC DESIGN.

MOTION GRAPHIC DESIGN.

Motion graphic design, also known as motion design, is a subset of graphic design which combines design with animation and/or filmmaking, video production, and filmic techniques. Examples include kinetic typography and graphics used in film and television opening sequences, and station identification logos of some television channels. Both design principles and animation principles are important for good motion design. Some motion designers start out as traditional graphic designers and later incorporate motion into their skillsets, while others have come from filmmaking, editing, or animation backgrounds, as these fields share a number of overlapping skills. Thanks to Wikipedia.

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GAME CREATION

GAME CREATION

Video game development is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual effects, and so on. Development is supported by project management, production, and quality assurance. Teams can be many hundreds of people, a small group, or even a single person. Thanks to Wikipedia.

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PHOTOGRAPHY

PHOTOGRAPHY

Photography is the art, application, and practice of creating images by recording light, either electronically by means of an image sensor, or chemically by means of a light-sensitive material such as photographic film. It is employed in many fields of science, manufacturing (e.g., photolithography), and business, as well as its more direct uses for art, film and video production, recreational purposes, hobby, and mass communication. Thanks to Wikipedia.

WRITING

Writing is the act of creating a persistent representation of human language. A writing system uses a set of symbols and rules to encode aspects of spoken language, such as its lexicon and syntax. However, written language may take on characteristics distinct from those of any spoken language.[1] Writing is a cognitive and social activity involving neuropsychological and physical processes. The outcome of this activity, also called "writing", and sometimes a "text", is a series of physically inscribed, mechanically transferred, or digitally represented symbols. The interpreter or activator of a text is called a "reader" Thanks to Wikipedia.

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